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Cómo Funciona el Hígado: Anatomía Completa Explicada 19:46

Cómo Funciona el Hígado: Anatomía Completa Explicada

El hígado es el órgano más pesado del cuerpo humano (1,2-1,5 kg) y realiza más de 500 funciones simultáneas, desde la detoxificación hasta la síntesis de proteínas plasmáticas.

es-orig
Apr 10, 2026 May 10, 2026
Building a Super Smash Bros. Clone in Godot with AI: Claude Code vs. Gemini Antigravity 13:52

Building a Super Smash Bros. Clone in Godot with AI: Claude Code vs. Gemini Antigravity

A developer built a Super Smash Bros. clone using the Godot game engine in under six hours with no game development experience, using AI tools including Claude Code and Google's Antigravity via the Godot MCP. The video demonstrates the step-by-step process, from connecting AI to generating art, anim

en-US
Feb 25, 2026 May 10, 2026
How to Vibe Code Your First Game for the $35,000 Vibe Jam 24:04

How to Vibe Code Your First Game for the $35,000 Vibe Jam

This video walks through the exact process of vibe coding a game from idea to a working prototype in just a few days, using AI tools and free or purchased assets. The creator shares prompts, workflow tips, and how to build a custom level editor.

en
Apr 10, 2026 May 10, 2026
How to Turn AI-Generated Pixel Art into Game-Ready Assets 28:17

How to Turn AI-Generated Pixel Art into Game-Ready Assets

AI can generate pixel art sprites, but the output often suffers from fake pixels (mixels), frame bleeding, and frame drift. This tutorial walks through a step-by-step process to fix those problems and get fully animated, game-ready pixel art using tools like GPT Image 2.0 or NanoBanana 2.

en
May 8, 2026 May 10, 2026
Create 2D Game Characters Using AI - Full Guide 24:37

Create 2D Game Characters Using AI - Full Guide

This tutorial demonstrates a complete workflow for creating AI-generated 2D game characters, from initial concept to in-game integration, covering sprite generation, animations, and walk cycles.

en
May 1, 2026 May 10, 2026
How to Generate Consistent Game Assets with AI: GPT Image 1.5, Sora 2, and Codex CLI Workflow 41:46

How to Generate Consistent Game Assets with AI: GPT Image 1.5, Sora 2, and Codex CLI Workflow

This video demonstrates a complete workflow for generating consistent 2D game character assets using AI tools, specifically GPT Image 1.5 for simpler animations and Sora 2 for complex animations like walk cycles. By combining these models with normalization techniques and a custom agent skill in Cod

en
Mar 20, 2026 May 10, 2026
ราคากลาง: จุดเข้าซื้อระหว่างทางที่หลายคนไม่เคยรู้ 32:57

ราคากลาง: จุดเข้าซื้อระหว่างทางที่หลายคนไม่เคยรู้

ใน EP นี้ผู้สอนจะอธิบายแนวคิดของ 'ราคากลาง' ซึ่งเป็นจุดพักของกราฟที่อยู่ระหว่างแนวรับและแนวต้าน ช่วยให้เทรดเดอร์มีจุดเข้าเทรดเพิ่มเติมเมื่อราคาไม่ถึงแนวรับหรือแนวต้านสำคัญ

th-orig
Sep 17, 2025 May 10, 2026
Японский метод: как убить любую зависимость 23:07

Японский метод: как убить любую зависимость

Видео разбирает японскую систему выхода из вредных привычек, основанную на осознанности, маленьких шагах и работе с психикой, а не на силе воли. Автор утверждает, что борьба с привычкой через запреты лишь усиливает её, а настоящий выход — понять корень привычки и мягко перенаправить поведение.

ru-orig
Apr 15, 2026 May 10, 2026
Uso de LLMs para Explicação de Conteúdos 25:15

Uso de LLMs para Explicação de Conteúdos

O apresentador Diogo Fontes explica como utilizar Large Language Models (LLMs) como ferramenta de estudo, destacando suas vantagens, limitações e boas práticas para um uso crítico e eficaz.

pt-orig
May 3, 2026 May 10, 2026
Distribuições Binomial e Normal 21:02

Distribuições Binomial e Normal

Nesta última unidade de estatística, estudamos duas importantes distribuições de probabilidade: a binomial, para variáveis aleatórias discretas, e a normal, para variáveis contínuas.

pt-orig
Feb 11, 2026 May 9, 2026
Introdução à Probabilidade: Espaço Amostral, Eventos e Teorema de Bayes 19:00

Introdução à Probabilidade: Espaço Amostral, Eventos e Teorema de Bayes

Nesta unidade, aprendemos conceitos fundamentais de probabilidade, incluindo espaço amostral, eventos, probabilidade condicional, independência, Teorema de Bayes e variáveis aleatórias.

pt-orig
Feb 11, 2026 May 9, 2026
Medidas de Assimetria: Coeficientes de Pearson, Momento e Quartil 16:45

Medidas de Assimetria: Coeficientes de Pearson, Momento e Quartil

Esta unidade aborda as medidas de assimetria, que indicam o quanto uma distribuição de frequências se desvia do modelo simétrico. São apresentados três tipos de coeficientes: de Pearson, do momento e do quartil.

pt-orig
Feb 11, 2026 May 9, 2026